The Metaverse will be worth between $6 and $13 trillion by the end of the decade.

What, though, is the metaverse?

What will it look like when it "arrives"?

What effect will it have on society?




The mainframe, personal computing, and mobile + cloud are considered to be the first three waves of computing and networking, while the metaverse is considered to be the fourth.

The Metaverse, in contrast to the earlier waves, includes 3D experiences.

Because hundreds of millions of individuals may spend their lives and friendships inside 3D-rendered social and virtual environments, 3D experiences go beyond immersive virtual reality or video games.

As a result, we may consider the Metaverse to be a platform that builds upon already existing technologies.

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The Metaverse is thus not entirely foreseeable.

A massively scalable and interoperable network of real-time rendered 3D virtual worlds that support continuity of data, such as history, identity, communications, payments, entitlements, and objects, and can be experienced synchronously and persistently by an almost infinite number of users, each with their own sense of presence.

According to this definition's breakdown, the metaverse will be:

- Massive: implying a large size worldwide (everyone everywhere just like the Internet is now)

- Virtual spaces include virtual worlds.

- In 3D, there is a second plane of reality that humans may inhabit and coexist in.

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The term "interoperability" refers to a system's capacity to communicate with other autonomous systems or independently running simulations.

When a computer picture is created via real-time rendering, it is created very instantly.

We share an experience when something is synchronous.

What lasts and continues is called persistence in philosophy. Nowadays, hardly anything in the virtual world is persistent:

The concept may be further developed or put into practice by breaking the Metaverse down into the following seven subcategories:

- Hardware

- Networking

- computing ability

- Virtual environments


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Interoperability requirements

- escrow rails

- Content, Assets, and Identity Services (CAIS).


That, in my opinion, is the most intricate definition I have come across, but it's also the most precise and straightforward.


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